Speech Recordings
are a very special challenge – though not regarding the audio recording itself. When synchronizing e.g. video games, special care must be taken with the "workflow", because when recording hundreds or even thousands of speech and sound snippets, one can quickly lose track.
The Speaker Room
The vocal booth naturally also serves as a speaker room. In this case, the speaker sits in front of
the
table with the installed microphone and is allowed to put themselves into the film or the
game.
We have a large network of speakers, also many in our immediate vicinity, mostly amateurs or
professional actors
in various languages (German, English, Palatinate Dialect)
Daylight in the speaker room or
vocal booth is an important prerequisite for fatigue-free
working.
Especially voiceover projects usually last for several hours even for individual
speakers.
The room is acoustically completely shielded from the outside world. We have an outer wall made of
30 cm lime sandstone and additionally a floating inner room also made of lime sanding stone. The
window
connection to the outside was realized via 2 double-glazed windows with special soundproof
glass.
Maybe an overkill – but that's just how it is 🙂